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Internet, Social Media, Video Game Addictions ( &

Internet Addiction, otherwise known as computer addiction, online addiction, or Internet addiction disorder (IAD), covers a variety of impulse-control problems, including: 


  • Cybersex Addiction – compulsive use of Internet pornography, adult chat rooms, or adult fantasy role-play sites impacting negatively on real-life intimate relationships.


  • Cyber-Relationship Addiction – addiction to social networking, chat rooms, texting, and messaging to the point where virtual, online friends become more important than real-life relationships with family and friends.


  • Net Compulsions – such as compulsive online gaming, gambling, stock trading, or compulsive use of online auction sites such as eBay, often resulting in financial and job-related problems. 


  • Information Overload – compulsive web surfing or database searching, leading to lower work productivity and less social interaction with family and friends.


  • Computer Addiction – obsessive playing of off-line computer games, such as Solitaire or Minesweeper, or obsessive computer programming.

Symptoms of Internet Addiction:


  • Need to play for increasing amounts of time

  • Persistent thoughts about gaming during other activities

  • Gaming to escape from real-life problems, anxiety, or depression

  • Lying to friends and family to conceal gaming

  • Feeling irritable when trying to cut down on gaming

  • Isolating and withdrawing from activities previously enjoyed

  • Committing illegal acts to sustain activity

  • Relying on others to finance activity

  • Losing track of time online. 

  • Having trouble completing tasks at work or home. 

  • Isolation from family and friends. 

  • Feeling guilty or defensive about your Internet use. 

  • Feeling a sense of euphoria while involved in Internet activities. 

What Makes Internet, Social Media and Video Games So Addicting?

  • Affordability
  • Accessibility
  • Anonymity
  • Abundance
  • Acceptability
  • Escape
  • Instant Gratification
  • Intermittent Reinforcement
  • “Safe” Social Connection
  • Role Playing and Discovery
  •  Extreme Emotional Expressions




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